How do video games represent the past and bring history to life? How accurately do they portray historical events? How do game designers balance between facts and creative storytelling? Can games be used in the classroom as tools for history education? Can they be used to improve our understanding of historical processes and promote social, political, and cultural activism ?
For this Forum Z, Luxembourg Centre for Contemporary and Digital History teams up with Rotondes, Game On, and the BTS Game Programming and Game Design to explore the intersection between history and play.
The event will take place as part of the Game On convention and will consist of a rich programme of activities taking place in the Grande Salle and the Container City: